RAGEFALLGAME DESIGN DOCUMENTBACK TO THE WORLD

RAGE FALL / GAME DESIGN DOCUMENT

THE WORLD.
THE RULES.
THE RAGE.

A world broken by the Signal.
A future shaped by those who remain.

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Early concept map of the Rage Fall worldFIELD NOTES / WORLD CONCEPT
DESIGN ARCHIVE: 24 OCT 2024SCROLL TO EXPLORE ↓

00 / THE VISION

SURVIVE THE FALL.
SHAPE WHAT FOLLOWS.

Rage Fall is conceived as a post-apocalyptic, third-person shooter MMORPG. Explore fractured cities and underground settlements, choose your role in faction conflicts, and uncover the source of the mysterious Signal.

Combat, exploration, crafting and cooperation feed a shared world where territory and resources matter.

05
WORLD REGIONS
05
COMBAT CLASSES
05
FACTION BACKGROUNDS
07
VEHICLE CLASSES

A snapshot of the original game design, dated 24 October 2024. Features, balance values and schedules describe design intentions and may evolve.

THE PLAYER JOURNEY

EVERY RUN.
A REASON TO RETURN.

  1. 01 / CREATE

    Choose your identity.

    Combine a combat class with a faction background. Your origin shapes your strengths and trade-offs.

  2. 02 / VENTURE

    Find your fight.

    Follow the story, enter PvP, explore the world, gather resources or join your clan.

  3. 03 / BUILD

    Make it count.

    Earn experience and materials. Craft equipment, upgrade vehicles and strengthen your base.

  4. 04 / RETURN

    Push further.

    Take on harder encounters, contest territory and face the next world event with your allies.

EXPLORE GAMEPLAY & EVENTS ↗

A WORLD IN FIVE REGIONS

BEYOND THE KNOWN.

OPEN THE REGION GUIDE ↗
Illustrated early concept map showing ruined cities, forests, underground networks and Imperial territoryVIEW FULL MAP ↗
Early world concept. Region descriptions in the guide provide the written design reference.

EXPLORE THE DESIGN

FROM LORE TO LOADOUT.

09 CHAPTERS

ABOUT THIS EDITION

THE ORIGINAL VISION,
OPEN TO EXPLORE.

This collection brings together the two October 2024 design editions. Shared chapters appear once; Economy 0.3 is the main economy reference, and the Web3 material from Economy 0.2 is preserved in its own concept appendix.

The appendix records proposals for tokens and digital assets. Example exchange rates, rewards and platform connections are design examples, not live services or commitments.

READ THE CONCEPT APPENDIX ↗

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