RAGE FALL / GAME DESIGN DOCUMENT
THE WORLD.
THE RULES.
THE RAGE.
A world broken by the Signal.
A future shaped by those who remain.
FIELD NOTES / WORLD CONCEPT00 / THE VISION
SURVIVE THE FALL.
SHAPE WHAT FOLLOWS.
Rage Fall is conceived as a post-apocalyptic, third-person shooter MMORPG. Explore fractured cities and underground settlements, choose your role in faction conflicts, and uncover the source of the mysterious Signal.
Combat, exploration, crafting and cooperation feed a shared world where territory and resources matter.
- 05
- WORLD REGIONS
- 05
- COMBAT CLASSES
- 05
- FACTION BACKGROUNDS
- 07
- VEHICLE CLASSES
A snapshot of the original game design, dated 24 October 2024. Features, balance values and schedules describe design intentions and may evolve.
THE PLAYER JOURNEY
EVERY RUN.
A REASON TO RETURN.
- 01 / CREATE
Choose your identity.
Combine a combat class with a faction background. Your origin shapes your strengths and trade-offs.
- 02 / VENTURE
Find your fight.
Follow the story, enter PvP, explore the world, gather resources or join your clan.
- 03 / BUILD
Make it count.
Earn experience and materials. Craft equipment, upgrade vehicles and strengthen your base.
- 04 / RETURN
Push further.
Take on harder encounters, contest territory and face the next world event with your allies.
A WORLD IN FIVE REGIONS
BEYOND THE KNOWN.

EXPLORE THE DESIGN
FROM LORE TO LOADOUT.
World & factions
The Signal changed everything. Meet the five factions shaping what comes next.
Regions
Five territories, from the broken Metropolis to the depths of the Miner networks.
Landmarks & locations
Fifteen places where the world’s history becomes something to explore.
Classes & backgrounds
Five combat roles. Five origins. Abilities, trade-offs and starting vehicles.
Vehicles & weaponry
Seven vehicle classes, their armaments, upgrades and faction identities.
Gameplay & events
Story arcs, cooperative encounters, territory wars and a changing world.
Economy & crafting
Scraps, Tech Credits, blueprints and the five faction markets.
Visual direction
Steampunk machinery, retro-cyberpunk ruins and distinct faction silhouettes.
Web3 concept appendix
The original proposal for tokens, digital assets and marketplace systems.
ABOUT THIS EDITION
THE ORIGINAL VISION,
OPEN TO EXPLORE.
This collection brings together the two October 2024 design editions. Shared chapters appear once; Economy 0.3 is the main economy reference, and the Web3 material from Economy 0.2 is preserved in its own concept appendix.
The appendix records proposals for tokens and digital assets. Example exchange rates, rewards and platform connections are design examples, not live services or commitments.
READ THE CONCEPT APPENDIX ↗